Sorry? There's a winning player in MMOGs? Maybe I haven't been playing these games enough but I've never met a winning player, or even a winning guild. I know a few WoW lvl 60 night elves, but I don't think of them as winners. I know a lot of people who have more plat than me, but I don't think of them as winners so much as dupers. And I've never come across these so-called "second tier" groups who conspire to take down the top player. I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time.
Sorry? There's a winning player in MMOGs? Maybe I haven't been playing these games enough but I've never met a winning player, or even a winning guild. I know a few WoW lvl 60 night elves, but I don't think of them as winners. I know a lot of people who have more plat than me, but I don't think of them as winners so much as dupers. And I've never come across these so-called "second tier" groups who conspire to take down the top player. I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the time.
More than that, I think that this misreading means that researchers miss an opportunity to use MMOGs as political testbeds. The approach mentioned assumes a small number of players, which means that the sorts of politcal questions asked follow the Great Game theory of international political interaction: ie, a small number of powerful players (US, Russia, China, India, UN Security Council members, etc) with a string of less-powerful players milling round the edges (Old European countries, UN Western and Other Group, etc).
What's a Ludium? It's an academic conference built as a live-action game. At this one, a mixed group of academics, MMORPG designers, and experts with funding contacts will compete to come up with the best ways to use avatars in university research. Anyone who reads this page knows that basic research using the technology of multiplayer persistent gaming will open countless new approaches to the exploration of human sociality. That's valuable in and of itself, but there are all kinds of spinoffs that advance the agendas of others. There's IP for businesses in this; information-spreading tools for foundations; policy levers for government. There are so many good research ideas that the question is not whether we should do anything, but where do we start?
When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.
"I just want to point at a very interesting turn in mmo development. Reakktor, the German MMO developer, running its cyberpunk MMO Neocron for more than 3 years now, had announced to rework the graphics of the game, only to receive massive complaints from the gaming community. And how benefit factor would you get from World of Warcraft Gold, the benefit factor you will aware when you spend more on and World of Warcraft Gold principle is easy, use World of Warcraft Gold, moreover, enjoy World of Warcraft Gold. Isn't it remarkable, then, that we've reached a point where a long-established insurance company can reasonably expect to gain customers by saying, effectively. “We offer a range of services for World of Warcraft Gold.
Former TN author TL Taylor (Center for Computer Games Research, ITU Copenhagen) has written a new book that's just come out, Play Between Worlds: Exploring Online Game Culture. It's a must-read. I get so many emails and calls from people who cannot understand why these spaces matter to those immersed in them. I try to 'explain' it, but I am not sure it can be 'explained'. You could feel surprised that our Star Wars Galaxies Credits price is the cheapest on all the servers, especially on US server! You may compare the price of Star Wars Galaxies Credits then you will find it is the cheapest one. It would appear that we are significantly prone to miscalculate the meaning in text messages because our "social judgment is inherently egocentric". And only Star Wars Galaxies Credits could satisfy this.
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