When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.
I hate to do that, but last question. J. has a panel and needs to be backstage in 10 minutes. Okay, then last question. The Death Knight starts at level 55. Every other class starts at level 1. Do you think that at one point you will introduce the option for other classes to start at level 55? Because if somebody chooses to make a new character, that might be a big factor in his choice, maybe he doesn't want to level up again. Sure, that's a great question. One of the things of starting at level 55 is kind of that epic but equal part of the Death Knight. We have talked about potentially having you, if you have some character that is a certain level that maybe you can create another character at a higher level, different than 1. We also just made a big change in patch 2.3 where you can much easier level up from level 1 to 60. So we are always looking at easier ways for you to level up.
Another open Sunday thread, but with a twist: You can ask me questions about the Blizzard Worldwide Invitational 2008 I'm visiting this weekend. If you're lucky, I can even answer the question. :) I think that will definitely be an issue on day 1. When we actually launch Wrath of the Lich King you'll be faced with a choice of whether to create a Death Knight and start that process, or to take your main and level it up to level 80. We saw kind of the same thing with Burning Crusade. We didn't introduce a new class, but we let the Horde play Paladins, and we let the Alliance play Shamans. In the first few months we saw huge numbers of Paladins and Shamans of the opposite faction. But now, or 6 months later, or 3 months later after that, you saw reasonable numbers of both, or what we feel is a reasonable number. And I think it will be the same for the Death Knight. Lot of people will start it, lot of people will create one, lot of people will level it.
And that also would include changes to the warrior class, or is that just true for the Death Knight? No, no, that's all tanking classes. So we want all tanking classes to contribute meaningfully to damage. That is the reason for abilities like Titan Grip? [New warrior talent that allows you to wield 2-handed weapons in one hand, with a speed penalty. Yes, this time it's in!] So that is dear to my heart. I play a holy priest. So we obviously have ten new levels and talents for healers to enjoy. Not really ready to talk about necessarily how that works. We feel tanking is the number one kind of shortage and then way further down is healing. So we introduce this Death Knight and see how that goes, and if we need to make changes or introduce a new class at some point later in the future maybe we will make that decision.
Blizzard has announced that they will be holding their 4th annual pumpkin-carving contest, where the creators of the most original, creative, and well-designed pumpkins from WoW gold game, StarCraft, or Diablo could win the top prize of a Logitech 51 Surround Sound Speaker System. So put all of that sword play you`ve learned in WoW gold game to good use and get carving.
Day one of the Austin Game Developers Conference kicked off with a keynote speech from Mike Morhaime, the President and Co-Founder of Blizzard.
To celebrate the launch of the WoW gold game Voice Chat feature, we are giving away 40 Logitech Digital Precision PC Gaming headsets for each week for five weeks total. Each week`s winners are randomly selected from among players who have been WoW gold game subscribers for a minimum length of time
Official WoW gold game Guide Updated: Ogri`la Tips...
Day one of the Austin Game Developers Conference kicked off with a keynote speech from Mike Morhaime, the President and Co-Founder of Blizzard.
Having enough WoW gold is one of the most important aspects of the game. WoW gold has a major effect on your game play. WoW gold of course has their common known usage in a mmorpg game which is used to buy and sell items from vendors and other players. In world of Warcraft, WoW gold can be used for training. To learn new skills you are required to pay the trainer a fee. Alot of WoW gold would be required to perfect your character. Here are some tips to help you farm WoW gold.