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The Jeopardy! Book: The Answers, the Questions, the Facts, and the Stories of the Greatest Game Show in History

Written by yanglu on February 25, 2009 09:51

When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Farming Archlord Reverse Orb sounds hard, but it's not. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.  

They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations. We are not over selling AoC CD Key.

After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers. It is sure that you can really get the Xbox Live Card on your own. Game is a thing that provides you fun. And there are huge gaps in what we don't know. Where is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from it. I hope the audience did as well.

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown). And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies.


The Jeopardy! Book: The Answers, the Questions, the Facts, and the Stories of the Greatest Game Show in History Reviews

Here are the answers, the questions, the facts, and the stories of the greatest game show in history, written by host Alex Trebek. With an introduction by the show's creator, Merv Griffin, The Jeopardy! Book tells the millions of die-hard fans everything imaginable about the show and includes killer quizzes and even the music to the theme song.