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Silky Black's Keys 2 the Game

Written by yanglu on February 25, 2009 09:51

When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedomFor players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual)Most of the early UK virtual worlds that followed had that same sense of idealismAfter our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.  

They looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations

After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies




Silky Black's Keys 2 the Game Reviews

A pimp is full of game at all timesThere are rules to the game of pimping that must be followed if one rule is broken then a pimp can ruin all of his hard workHe has love for nothing but presidential green, this kind of pimp would pimp his mother, and sister if they were gameSilky Black, mastered the game of pimpingLearn how pimping came up dirt poor with nothing, but the whole world against himAgainst all odds pimping kept true to the gamePimping lifted Silky Black from a life of poverty, pimping keep food on Silky Black's table, and fine tricks in his stablePimping is the oldest profession in the world.Silky Black keeps his hoes on the track 24/7 putting stock in a pimps sockSilky Black says a ho can't keep a single cent, A pimp gotta pay the rentSilky Black stacked his bankroll to the sky, vowing to pimp until he die.